Vistas in Guild Wars 2 take the form of a map hovering in midair within a pillar of light

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Vistas in Guild Wars 2 take the form of a map hovering in midair within a pillar of light. To interact with the vista and start the cutscene, the player has to interact with it by hitting [F] on their keyboard when they are adjacent to it. While some vistas are easily reached by simply walking up to them, others are harder to reach and may require completing a jumping puzzle to get to.

Hoelbrak, the capital city of the Norn, has a total of five vistas for the players to find and interact with. A player will know the number of vistas by looking at the loading screen when entering a zone or at any time in the map legend for that area. A vista is identified on maps (you open a map by hitting the [M] key) with two red triangles.

Our fourth vista in Hoelbrak is found at Lake Mourn. The vista in this location is residing on top of a frozen hill. Getting to this vista is childishly simple as all you have to do is walk up the hill and interact with it.The last vista in Hoelbrak lies between the Snow Leopard Lodge and the Raven Lodge. You will see that the vista lies on top of a hill. This vista is, by far, the hardest one to reach in Hoelbrak.

To get to the vista, you’ll have to hop up a series of icy ledges that make a path to the vista. The ledges are slippery and you will find yourself falling quite a bit. The path is clearly laid out. The only real problem is jumping too far, sliding off, or not timing your jump correctly. I would recommend taking your time doing this. When you get to the top, be careful. The ledge that the vista is on is pretty narrow and it’s easy to move too far and fall off when you reach the top.

Now you have a complete guide to the vistas in Hoelbrak, fellow adventurers. Most of the vistas are relatively easy to get to, with the one located between the Snow Leopard Lodge and the Raven Lodge as the most difficult one to reach. Overall, vistas are a cool part of Guild Wars 2 that has a nice little reward, the cinematic cutscene, for finding them and interacting with them.

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