Aside from outdoor events, ArenaNet is also adding more mini-dungeons and jumping puzzles, some of which will feature new mechanics and enemies. In the Dredgehaunt Cliffs zone you’ll find a mini-dungeon that’s blanketed mostly by darkness and has some cool twists to the gameplay. Another mini-dungeon challenge throws you into an M.C. Escher-esque room of stairways and portals where you need to jump around and experiment with which portal leads where in order to find the path to the exit. Eventually you progress to a walkway comprised of hexagonal platforms with disappearing centers and need to inch along their borders to advance while at the same time avoiding enemies that will try and knock you off. This mechanic is repeated in the dungeon’s boss fight, where you’ll need to carefully walk along the edges of platforms to avoid falling through their empty centers while at the same time staying away from incoming attacks from multiple sources.
In the time since launch ArenaNet’s has been examining its event design and seen how with enough players the challenge level of any particular open world event tends to drop. To maintain an element of difficulty, moving forward some events will be designed with layers, where certain challenges won’t trigger until the number of players nearby hits a specific threshold. This will be the case for a climactic encounter with a guild of NPCs called Modus Sceleris, members of which will pop up throughout Tyria to harass you. You can eventually find them all grouped together in one spot, and by interacting with them can take on challenges.
To create this new content effectively, following Guild Wars 2’s launch ArenaNet adjusted its internal structure into different teams to better target which areas of the world needed work and respond to community feedback. In reaction to complaints that players felt some activities didn’t feel rewarding enough, after October 22 completing jumping puzzles and mini-dungeons will unlock much better rewards. ArenaNet will also make Guild Wars 2’s Karma resource much easier to obtain, so it’s not necessary to continuously cycle through events to build it up. After the update, running dungeons and completing monthly and daily achievements will also give out Karma.