Pretty much all there is to Guild Wars 2 dynamic level adjustment system

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World vs. world and structured PvP handle things a bit differently in how they place you at level 80. In WvW, you are adjusted to level 80, but retain the same equipment, traits, and skills. In structured PvP you are adjusted to level 80, but gain the appropriate amount of traits and have all skills unlocked, plus access to level 80 gear.

The difference is that WvW simply adjusts you to level 80 while structured PvP gives you a level 80 version of yourself. This allows you to level up in WvW, using the same system as mentioned above, except you are placed at level 80 (rewards in WvW are equivalent to rewards for your level). This also allows structured PvP to have an even playing field, as everyone has the same amount of gear, traits, and skills unlocked.

Well that’s pretty much all there is to GW2’s dynamic level adjustment system, it’s pretty simple to understand and you should hopefully not have to ask “why is my damage so low!” when you’re out and about outside of a capital city.

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