Engineers can serve as either immediate direct damage or they can play the condition damage of a battle. For these two types of warfare they use 3 types of weaponry: Weapons/Kits, Turrets and Elixirs.
For the weapons, Engineers only have 3 types they can actually use (Rifle, Pistols and Shield) making then somewhat un-appealing to some. They do however get some awesome gadgets from the kits such as a Flamethrower, Tools, Grenades, Medical items and other pure explosives. Each can be easily interpreted as to what each does, thus moving us to the next topic.
I told you there was a lot to this…
As previously said, there are many aspects that can control many aspects that make or break the battle. Most don’t really think about all the extra effects and just plop down random ones all over the place and expect more damage, however an experienced player will use every ability to its maximum use to gain maximum potential.
Now since the more interesting parts of the Engineer have been explained time to transition into your more basic and less complex forms of fighting.
These nasty machines of war may be slightly different from the ones you may see warriors lugging around. As opposed to the long range for warriors, Engineers are much stronger when they make the fight up close and personal. Their skills can be imagined as one of those up-close barrel shotguns that have added affects. The fact that it is short ranged I don’t suggest to use it to often since when foes are near and attacking that might not be the best thing.
The pistol, is one of my most favorite weapons being both main hand and offhand it keeps foes at a distance plus its stackable bleed ability. The gun itself has the best skills to keep others away from you while it rips them to shreds. The pistol is fairly simple to use and can often prove to be an Engineers best friend being that it can get many out of tough situations.
The shield will definitely be a strange fighting style if you are trying it out for the first time. Being it is offhand, the shield isn’t something that you run in and bash with but something that adds on damage. Magnetic Shield, for example, is a skill that forms a protective bubble around you that reflects all fired projectiles back at the opponents. Other skills are for bashing, stunning, tossing back and etc. Being that is both goes towards defense and offense, many who know its’ true potential like you utilize it.
To put this into simpler terms it’s like opening a bag of candy with so many selections as to give you cavities, except here it is so many methods of blowing your opponents head off. Some can be tossed, some will be stationary and most will have added effects that utterly crush your opponent’s health.
The elixir gun is by far the best support tool that en engineer can manipulate in his/her hands. Its skills range from damaging opponents to healing nearby allies. It has all the fun skills too that allow for escape such as a leap back. Of course it has condition damage to being that it can almost be like pistols except with different roles.
Of all the things players could look forward to on an engineer, the flamethrower is by far the most fun. With it all a player has to do is stand in a single place and burn everything around him to crisp. If you are one of those players who need to be different from everyone else, complex play styles with added effects to the gun can be initiated. It has extra abilities such as napalm that creates large portions of fire to spring to life. It also has air blast which is used to knock others away. The gun can often be seen used in large crowd control situations such as in the World Versus World scenarios.
Besides the fact that I can describe them as grenades they serve as large firepower that also can cause condition damage. Also seen in large group fights they add extra effects such as bleed and poison.