Returning to the lands of Morrowind can not really leave indifferent. I’m one of countless enthusiasts who are calling for a new version of The Elder Scrolls III. Now, being able to cross that beautiful setting again is beautiful, but we must not forget that here we are 700 years before the original Morrowind. Geographically there is everything, including volcano. But with regard to cities, buildings and the like, things are quite different. Personal frustrations aside, let’s give room to the review of this Morrowind.
The Elder Scrolls Online: Morrowind
In the world of MMORPGs (and video games in general in fact) stand alone expansions are a rather rare thing. With Morrowind you do not have to be leveling or have any kind of equipment to access new areas. There is no prerequisite if you do not possess the expansion itself. Make sure you can also create a character from scratch and start right out of the new areas. It’s not a little.
Elder Scrolls Online: Morrowind – Launch Trailer
ZeniMax has supported the unlucky launch of The Elder Scrolls Online with constant upgrades and improvements. One of the most interesting changes is the level of opponents, rebalanced according to the player’s. In this way, users are free to go for a walk by finding challenges that are appropriate to their chances, following the story and the secondary missions.
Morrowind is structured around the same criterion, anyone can buy expansion and explore new areas. As with the basic game, here too the screenwriters have done a great job with the missions. For the sake of things there is no quality of the story of a Skyrim or an Oblivion, but in the world of MMORPG Elder Scrolls Online is probably the most interesting and varied quest ever. The protagonists are characterized very well, they are complete, fascinating. Unfortunately we can not say the same to the other NPCs, only a handful of secondary ones really surprised me. Of course we always talk about an online role playing game, it is difficult to get rid of filling missions.
The structural problems affecting Elder Scrolls Online are also affecting expansion. Wanting to get to the kernel of the matter is a whole grinding speech. Reaching the level cap requires a considerable amount of time, at some point grinding is inevitable. It’s a bit odd approach, not common in recent western productions. On the other hand, it is very common in many Japanese, Chinese, and Korean role-playing games. I personally do not mind: there is repetition. But being a rather masochistic player I find little satisfaction when I reach the cap in a week after buying a new MMORPG. It is a very subjective discourse.
The explorable world is rather broad, but there are some shortcomings. We should not expect the degree of freedom we had in the original Morrowind, here most of the buildings are not explorable, some areas of the map are unreachable. If you have spent so many hours with the single player version in 2002, you will be able to move smoothly to Vvardenfell lands.
Excluding the endgame (there is a new raid) and farming, Morrowind guarantees between 25 and 30 hours of additional play. Not so much in a MMORPG, but it is also true that content has just been released. No doubt there will be more updates that will expand the number of available activities.
Morrowind adds a new class to the game, the first hybrid. We talk about the Warden, able to tank, care and support. At the moment it is not the best solution in any of the fields, but is extremely versatile. It does a fair job of backup in case of difficulty, perhaps during the most demanding events. It’s a very comfortable class to use in alone, and Morrowind is well suited to this approach.
In spite of its elasticity in combat, the Warden sneaks a bit about the abilities available. Some seem directly borrowed from other classes, and our pet is not controllable in depth. Expansion has been released very little however, will not miss the classic fix in the balance.
The Warden Is The New Hybrid Class Of The Game
Morrowind also offers us the opportunity to massacre with other players in some new PvP modes. Nothing particularly innovative or inspired, in practice are the old Deathmatch, Capture the Flag and Domination. However, it is a welcome addition, although you will need to see if the players will stay interested in the long run.
Morrowind is plagued by a large number of bugs, some serious, and others that are not relevant. Bethesda does not have a great tradition in clearing up his role playing games, and unfortunately history repeats itself.
There are also many shortcomings related to the game’s graphics engine, far from the state of the art. Animations continue to be a weak point in production, and it is unlikely that they will be improved. There is also some drop in framerate, as if there was little overall optimization.
In general, Morrowind is a compulsory purchase for those who already appreciate The Elder Scrolls Online, but we also recommend it to those who are fond of the original single player game. The kind of membership is different, but being able to explore again those beautiful settings has some effect. Of course, the depth we knew in 2002 is missing, getting around is less gratifying.
That being said, things do not lack and the quality of the main screenplay is great. Characters are also convincing, at least the main ones.
There is also the Warden, the new hybrid class that turns out to be very effective in the game alone. We have to deal with the technical flaws and the usual bugs of the case, which we hope will be soon resolved.