Enter Eureka Anemos The Forbidden Land Of Final Fantasy XIV

Final Fantasy XIV: Stormblood offers a new challenge to the players of this MMO based on the Final Fantasy universe: enter Eureka Anemos, the Forbidden Land.


A new territory

Up to 144 players can occupy the same terrain on this Forbidden Land. In this way, users are encouraged to form a team with other users to collaborate together in the exploration of the territory.

As users advance, they will gain elementary experience, which will allow them to consolidate their mastery of the elements. In addition, it will help them to use the Magia Board function, which serves to personalize their basic affinities and facilitate Eureka’s exploration.

Magia Board will be applied to tactical and strategic combat that we will find in this new area. In this way, we will have to choose carefully what elementary attributes we will use to facilitate our exploration.

Among the rewards, players will get to protean crystals, which will be used to improve their weapons and equipment with the help of the blacksmith Gerolt.

Adventure in Final Fantasy

In Final Fantasy XIV: Stormblood, the new content of the ambitious massive role-playing game of Square Enix available on PC and PS4, the Warriors of Light will have to unite to fight for freedom as they enter a new adventure in unknown places.

We remind you that Final Fantasy XIV Online currently offers a free trial, which will allow users to reach level 35. It is very important to take the time to level up at the beginning of the game. Whenever you need gils, you can turn to FFXIV4GIL for help. FFXIV4GIL has cheap Final Fantasy XIV Gil for sale. And we guarantee to deliver safe gil to you within 10 mins in safe places of the game.

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Do You Know The Upper Prison In Path Of Exile

In Path of Exile, collectors of path of exile currency may know, the Upper Prison is an area in Act 1. This area has no waypoint and is connected to The Lower Prison and Prisoner’s Gate.

The Upper Prison contains two additional sub-areas: The Warden’s Quarters and The Warden’s Chambers. The door to the Warden’s Quarters is randomly located in the Upper Prison and leads to the player’s first encounter with Piety of Theopolis, an NPC who speaks and then vanishes. Beyond Piety is a trail of blood leading to the Warden’s Chambers and the Brutus, Lord Incarcerator boss fight.

Path of Exile

Defeating Brutus will unlock the door to The Prisoner’s Gate. The waypoint in that area will also be activated, so you can optionally portal back to town before proceeding. After leaving The Upper Prison for Prisoner’s Gate you won’t be able to come back that way. The following are the Monsters you will encounter in this area:

1. Brutus, Lord Incarcerator, commonly just called Brutus, is a unique monster in the Upper Prison in Act 1.Defeating him is the objective of the quest The Caged Brute.

2. Sawbones is a unique Necromancer located in The Upper Prison. He raises undead and summons skeletons. The player can use Detonate Dead to counter him. Alternatively, player can use Bone Offering or Flesh Offering to stop raise undead (and enchanting player minions).

3. Axiom Frostguard is a type of Skeletal Mage found in Act 1.

4. Axiom Thunderguard is a type of Skeletal Mage found in Act 1 and Act 2.

5. Brittle Bleeder is a type of Skeletal Archer found in Act 1.

6. Brittle Poacher is a type of Skeletal Archer found in Act 1.

7. Brittle Thief is a type of Skeleton found in Act 1.

8. Diabolist is a type of Necromancer which appears in act 1.

9. Rotting Damned is a type of Zombie found in Act 1.

Native monsters in this area can resist cold, lightning or elemental damage and deal physical, cold or lightning damage. They can deal physical damage over time and apply the Enfeeble curse.

If you are new to the game, you can follow some build guide and buy poe orbs from our website. Another option is to just mess around yourself and see how things work but sometimes it can get frustrating if you cannot kill monsters/progress further, so be careful with it.

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The ESO Is The Most Beautiful MMO: Visually The Game Is Stunning

The Elder Scrolls Online is a game on the rise with improvements coming every month and a group of developers that listen to their community feedback. The game is the most beautiful MMO: Visually the game is stunning, filled with moments that require you to admire the scenery. At official website, game director said that the The Elder Scrolls Online has 8.5 million players based on copies of the game that have been sold. In order to know more news and guides, reference from here.

The Elder Scrolls Online

The game is heading in right direction. The new update Morrowind will include a more conventional take on PvP, called battlegrounds, bring one of the game series most beloved areas back to life and include some of the most fantastical settings we’ve seen in the game so far. This is a destination game, a world utterly unique and getting more deep with every update. Now with the ability to buy your homes and craft your own furniture, Elder Scrolls Online has some great crafting depth as well.

When I first stepped foot in Morrowind in this game, I was blown away by how authentic it was to the actual original game. It all lined up to how I remembered it and all these feelings of excitement came rushing back to me again. The Morrowind expansion for Elder Scrolls Online manages to evoke a sense of nostalgia and capture those feelings and moments that left me in awe but in a whole new way.

Morrowind excels beyond that and creates a legit story filled with phenomenal writing and moments, despite having quests that I felt I had completed in other Elder Scrolls games and MMOs. The world of the Elder Scrolls Online is quite rich, it has such a long history filled with legendary stories, breathtaking locations, and so much more. You are prone to buy cheap eso gold from ours website, we pledge to deliver more discount with you.

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Path Of Exile Offers True Freedom Of Gameplay And Development

Developed by Grinding Gear Games, an independent New Zealand studio, this special-looking Hack’n Slash puts forward its skill system to attract audiences. With a free-to-play business model, the game offers a very enjoyable gaming experience and very pleasant gaming mechanics.

Even if you do not play a game like this for your screenplay, it’s still important as it directly affects the world and the background in which players will evolve. In addition to being difficult to pronounce, the world of Wraeclast is dark, terrifying and strangely realistic. Populated by exiles, criminals and frightening creatures (or attractive according to tastes!), The continent leaves little chance for the living, while giving a new chance to the dead…


The game is, like the universe in which we are immersed, dark. The open air zones do not breathe the joy of life and the dungeons plunge us into the obscure depths of Wraeclast: some are even downright scared the first time (no I would not talk about spiders!). A very good level design therefore, knowing that the levels are generated randomly, while keeping a fixed base of elements. The graphics themselves are very good and rather focused realism than fantasy. The effects of the spells are rather uneven at the moment: the offensive and defensive spells are quite beautiful (especially the fire and ice spells) but the invocations are a bit behind the way in the look…

Different classes are available to the players; all articulated around 3 classic characteristics: strength, intelligence and dexterity. The Marauder is the barbarian of the corner, using mainly strength, Witch intelligence, Ranger dexterity. The other classes are “mixed”: the Templar uses strength and intelligence, the Duelist strength and dexterity, and the Shadow dexterity and intelligence. The Scion meanwhile can use the 3.

More than just a style of play, class choice will essentially determine your position on the passive skill tree and the different quest rewards. Indeed, the skills in PoE are here active and passive. The talent tree, consisting solely of passive skills, represents enormous potential for both complexity and replayability.

Each level gives a point of talent, and some rewards will also provide you, point that you can invest in a strength bonus for example, a bonus on your invocations or your critical hits. Despite the starting position imposed, the player is free to evolve according to his style of play and his aspirations. A marauder can, for example, put away his log ax to become a caster or an archer: be careful though a point is definitely invested and reset points are quite rare. This system, offering a complexity and a real reflection around his character, can lead to a lot of characters missed.

Active skills take the form of gems to crimp in your equipment according to their colors: they can be intelligence (blue), force (red) or dexterity (green) and will, like your avatar, win levels over monsters killed, and thereby improve their range, their damage, etc.

This simplistic-looking system becomes quite complex when you add support gems: to be placed on the same item and on a socket related to your skill gem, they add an extra effect to your skill (more likely to hit , more damage, drain of life, …) at the cost of a higher cost in mana. Of course, you can affix multiple media to your gems to create combos. Thus, a fireball spell can be modified to cast 3 and add damage damage to enemies.

A solid system that again offers true freedom of gameplay and development of his character.

Another innovation is the potion system. They are permanent and recharge when you kill enemies. They can evolve and be magical, also give you resistance to the elements, but beware, your belt is not expandable and you will be limited to five potions. As Path of Exile is the fastest selling video game worldwide, the value of its in-game currency has grown in popularity. Get more news from our website: www.u4gm.com. It sells cheap PoE currency buy. If you buy here, you will get fast delivery and best service.

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GGG Announced The Celestial Armour Set In PoE

In Path of Exile, GGG has just released the Celestial Armour Set, a mage-like ensemble trimmed with golden highlights that cloaks your character in a spacey effect. The armour set works with other celestial microtransactions like the Celestial Weapon Effect, Celestial Footprints and the brand new Celestial Shield and Celestial Staff.

Path of Exile

It also works well with skill effects like Celestial Righteous Fire and Celestial Flameblast. If you’d like to change up the look, you can even swap the helmet out for the Celestial Hood. Let’s take a look at the different views of the players:

1. AKA turn your character into Eternity from the Marvel universe. Gonna be hard to top this.

2. WTB celestial Sceptre/Wand so I’ve got something to use that fits, while wielding my celestial shield. Also, celestial Scorching Ray when?

3. Quick, keep releasing mtx and the players will forget about all the problems bestiary league has!

4. Funny how you need the other MTX pieces to make this look even remotely cool.

5. Wow, I like this Celestial Armour Set.

6. This set doesn’t feel right for some reason. And it’s not just because I usually favour heavy armour sets.

7. This will look great on my 6L Astral plate I got for a steal, along with my shaped and elder Opal rings I also got for cheap. Also, how stupid will this MTX look with a non-MTX helm?

8. That skull looks awful and out of place with the set. There are enough skulls as it is. Also, the pink eye glow is unnecessary, it would be better if we could add our own eye glows to it.

GGG will of course keep working to improve every aspect of the game they can. And we will update the news about Path of Exile in real time.

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Duelist – Gladiator Has Changed In PoE 3.2

In Path of Exile, the Gladiator is an Ascendancy class for Duelists. The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or one-handed weapon and shield combinations.

The class offers opportunities to build around applying bleed, improving the player’s blocking, and enhancing Endurance and Frenzy Charges. Collectors of path of exile currency may know, Gladiator has has some changes recently.

Path of Exile

1. Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.

2. Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.

3. Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.

4. Violent Retaliation: No longer grants increased Movement Speed for each Hit you’ve Blocked recently. Now grants 8% increased Physical Damage for each Hit you’ve blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you’ve Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you’ve Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.

We will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe orbs on U4GM.

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POE: The New Content Is Available For Both PC And XBox One Users

The Bestiary is a new major update for Path of Exile. The biggest feature of the latest expansion: players now get hunting lessons with the new NPC Einhar Frey. The update and the corresponding Challenge League revolve around hunting, catching and collecting beasts. More related videos and new update, read more at here.


Since the release of Path of Exile on Xbox One and in china, the number of players has almost doubled, according to Grinding Gear Games. The Bestiary was kicked off on March 2nd, the new content is available for both PC and XBox One users and brings a host of new activities to the game.

Path Of Exile: Bestiary Features:

Ascendancy Class Revamp: Explore countless new build options with each of our extensively rebalanced Ascendancy Classes.

Populate your Menagerie: Visit and observe the beasts you’ve captured whenever you want, then use them to fuel your Beastcrafting.

New Gems: Discover and build around three new gems including the new skill Spectral Shield Throw and the new support gem Summon Phantasm on Kill.

New Unique Items: Harness the power of 29 new Unique Items and completing new Prophecies to transform your items to one of 30 new Fated Unique Items.

New End-Game Foes: Capturing and crafting with the right set of beasts may grant you entrance to difficult spirit boss encounters with powerful unique item rewards.

Complete your Bestiary: As you capture beasts from across Wraeclast, they are marked in your Bestiary, a permanent record of your progress through this league.

Bestiary Sets: The Bestiary League contains four new sets of items based on the powerful spirit beasts. Mix and match them with other items and discover potent new builds.

The Story Continues: High-level players will be able to challenge The Elder and The Shaper simultaneously, deep in the center of the Atlas of Worlds – the toughest boss encounter in Path of Exile yet.

Capture Dangerous Beasts: Track Wraeclast’s most dangerous animals, weaken them, and capture them to make them your own. There are around 250 regular beasts and 40 legendary beasts to capture.

The Bestiary Challenge League: With a fresh economy and brand-new mechanics, the Bestiary Challenge League is ideal for existing, returning, and brand new players to experience the award-winning gameplay Path of Exile has to offer.

Beastcrafting: Perform the ritual of Sacrifice by Combat at the Blood Altar to create and augment potent items. There are dozens of powerful recipes that require the sacrifice of different combinations of beasts that you have collected.

For more information on this new expansion, we have updated a lot of new details, you can keep an eye on here: https://www.u4gm.com/path-of-exile.

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