GW2,You Deserve!

Every great game starts with a simple question: What do we want to play next? If you aren’t passionate about the game you’re working on, it is already doomed to mediocrity. And the best way to make sure you’re passionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars campaign. Very quickly it became clear that we could move the game forward by leaps and bounds… but only if we were willing to rebuild it from the ground up. Here’s what we thought we could accomplish:

Give players immense freedom of movement. The underlying systems in Guild Wars allowed us to make a very responsive, yet hack-proof game, but they also prevented us from giving players the ability to jump and swim and explore their environment freely. We’ll still keep movement hack-proof, but we want players in Guild Wars 2 to simply enjoy moving around.
Allow players to encounter each other in common, persistent areas. The instancing of Guild Wars gave us a ton of story-telling and gameplay advantages over our competitors, but instanced areas and persistent areas each have their strengths and weaknesses. We want to give players the best of both worlds.
Let players choose from multiple playable races (including our own unique addition to the fantasy genre, the Charr). Our team takes a lot of pride in the look and feel of each of the professions in the game, but some of the early technical choices we made for them prevented us from even considering introducing playable races. Now we have a chance to make new choices that give players more options.
Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
Make everything about Guild Wars better. When you look back honestly on a game you’ve made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.
Beyond the sweeping gameplay improvements that we are introducing, we also know that any sequel worth its salt needs to show major graphical improvements. Let’s face it, a lot of people love this game because it is beautiful. We fully intend to stay true to the Guild Wars tradition of looking better than the competition while featuring surprisingly inclusive system specs. (And, as a designer, I’ve got some very talented and hard-working programmers and artists to thank for that!)

Even so, not having to worry about backward-compatibility with the original Guild Wars engine and tools gives us an abundance of opportunities to make Guild Wars 2 jaw-droppingly beautiful. At the same time, new budgets for textures and poly-counts, and a whole new bag of tricks from our in-house graphics gurus, mean that every environment, character, and effect we’re making truly looks like a whole new game.

Getting excited about new graphics and new gameplay ideas is only part of the equation for us, though. As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars.

Guild Wars isn’t a hassle to play. Fundamentally, we made a choice to not build a game around time-sinks and inconvenience. Our streaming updates, instant map travel, character templates, account-wide storage, easily removed death penalty, and myriad of core features are all based on this principle. Although some details would need to change, we wanted the sequel to stay true to this tradition.
Guild Wars lets you play the way you want to play. We’ve had a few years now of observing our players and their tendencies and preferences. Whether their play-style focuses on exploration, story, wealth, collection, achievements, socializing, PvP, playing solo or with strangers or friends, our goal is to give them a rich and rewarding experience playing the game they want to play. With Guild Wars 2, we’d seek to diversify their options even further.
Guild Wars encourages skillful play. If you’re going to spend as much time playing a game as people spend playing their favorite online RPG, it had better engage you socially, viscerally, and, yes, intellectually. From the very foundation of the Guild Wars design, we’ve tried to create a game that rewards clever and active play. We’re confident we’ll do an even better job this time around.
Guild Wars tells a story. We’ve learned a lot over the years about running events in common areas, and how to get the best effect out of instances. Guild Wars 2 gives us an opportunity to take that knowledge and apply it in even better ways.
Guild Wars has no monthly fee. Let’s face it: one of the reasons that Guild Wars has enjoyed so much success is that people like owning a game after they buy it. They like being able to take a break without a subscription continuing to drain their bank account. They like being able to buy and experience other games, too. Now we plan to bring that same model to a game with persistent areas, playable races, freedom of movement, incredible depth, spectacular graphics, and gameplay that builds on the best of Guild Wars while taking things to new heights.

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GW2,Help Guides

Major Cities and Explorable Zones by Level

Knowing what content is available for your current level is an important part of character advancement in any MMO. To help guide you as you travel throughout Tryia in Guild Wars 2, we’ve put together complete lists of explorable zones and dungeons by level. We’ve also added details on the total number of renown hearts, waypoints, points of interest, skill challenges, and vistas for each explorable zone and major city in the game.

 

Zone List Icons
Renown Hearts
Waypoints
Points of Interest
Skill Challenges
Vistas

Major Cities

City Name Race
Black Citadel Charr 11 17 5
Divinity’s Reach Human 13 20 6
Hoelbrak Norn 14 24 5
Lion’s Arch Neutral 13 21 9
Rata Sum Asura 9 19 5
The Grove Sylvari 4 19 6

Explorable Zones by Level

Zone Levels
Caledon Forest 1-15 18 18 20 7 8
Metrica Province 1-15 16 16 22 8 9
Plains of Ashford 1-15 16 18 26 7 10
Queensdale 1-15 17 16 21 7 9
Wayfarer Foothills 1-15 16 17 18 8 10
Brisban Wildlands 15-25 16 12 19 6 7
Diessa Plateau 15-25 15 19 21 8 9
Kessex Hills 15-25 14 18 18 5 9
Snowden Drifts 15-25 13 18 11 6 6
Gendarran Fields 25-35 11 22 15 7 8
Fields of Ruin 30-40 13 17 20 5 6
Lornar’s Pass 30-40 15 16 43 9 10
Harathi Hinterlands 35-45 11 15 15 6 8
Valley Headland 35-45
Blazeridge Steppes 40-50 15 18 10 5 5
Dredgehaunt Cliffs 40-50 11 18 24 6 8
Bloodtide Coast 40-50 13 15 18 6 7
Iron Marches 50-60 13 14 14 6 8
Timberline Falls 50-60 11 19 13 5 6
Sparkfly Fen 55-65 13 17 20 6 5
Mount Maelstrom 60-70 11 17 32 7 7
Fireheart Rise 60-70 12 18 16 7 8
Straits of Devastation 70-75 n/a 19 30 12 6
Frostgorge Sound 70-80 11 16 20 7 8

Please Note: We will be updating this page as new information becomes available for any zones listed above that are currently missing data.

Dungeons by Level

Dungeon Name Level Location
Ascalonian Catacombs 30 / 35 Plains of Ashford
Caudecus’s Manor 40 / 45 Queensdale (Shire of Beetletun)
Twilight Arbor 50 / 55 Caledon Forest
Sorrow’s Embrace 60 / 65 Dredgehaunt Cliffs
Citadel of Flame 70 / 75 Fireheart Rise
Crucible of Eternity 80 Mount Maelstrom
Honor of the Waves 80 Frostgorge Sound
Arah 80 Ruins of Orr

General notes on dungeons in Guild Wars 2:

    • All dungeons have a Story mode and an Explorable mode.

 

    • Story mode must be completed before you can access the explorable mode.

 

    • Apart from the level 80 dungeons, the explorable mode of each dungeon is intended for players roughly 5 levels higher than the story mode version. This is represented above in the level listing for each dungeon, with the first number representing the story mode level, and the second representing the intended level for explorable mode.

 

  • Vendors for unique armor and weapons for each dungeon are located in Lion’s Arch.
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Guild Wars 2 – WvW Guildes

When getting involved with WvW in Guild Wars 2, it is important tomake the most of what’s available to you. This includes things likeunderstanding your class and siege weapons, but it goes a little further thanthat as well. With the introduction of WvW skills, things have changed a littlebit. Luckily for you, that’s exactly what we are going to cover!
Ranks
When out in the various Battlegrounds, there is a leveling systemcalled “ranks.” These are WvW-specific and you level them up by taking part in,you guessed it, WvW! At the very top of your screen, above the current scoring,time until the next score and your supply count, you will see a blue bar. Thisis your WvW rank bar, and it tells how much more experience you need to finishup the current rank.


With each rank you earn, two things happen: you get a new WorldAbility Point and you can get a new title .

Earning World Experience

At this point you’re probably wondering how you are going to earnmore ranks. It’s actually very easy. Basically, anything you do in WvW willcount. This means that while you’re out and about, you should:

· Help kill enemy players
· Assist with taking down enemysiege
· Help repair your structures
· Help build your team’s siege
· Help take enemy structures

Even if you are just jumping in to a Battleground for a shortperiod, you should have no problems with finding a way to knock out some fastWorld Experience. If you have longer to play and you end up in a group or“zerg,” you’re even better off.
Abilities
Through the WvW menu (default key “B”) you can see a tab for Rankand Abilities. This is where you will find the various abilities you can putpoints in to. The ones available are as follows:

· Guard Killer – Increases damageto enemy guards
· Defense Against Guards –Reduces the damage you take from enemy guards
· Mercenary’s Bane – Increasesdamage to and reduces damage from mercenaries
· Siege Bunker – Reduces thesiege damage you take
· Siege Might – Increases damagedone with siege-engine attacks
· Supply Capacity – Increases theamount of supply you can carry
· Cannon Mastery – Improve cannonuse
· Ballista Mastery – Improveballista skills
· Arrow Cart Mastery – Improvearrow cart skills
· Burning Oil Mastery – Improvesall Burning Oil skills and unlocks new abilities
· Mortar Mastery – Improve mortarskills
· Build Master – Improves yourbuilding capabilities
· Repair Master – Improves yourrepairing capabilities
· Catapult Mastery – Improvecatapult skills
· Supply Master – Improve yourability in gathering, spending and running supply
· Trebuchet Mastery – Improvetrebuchet skills
· Flame Ram Mastery – Improveflame ram skills
As for the costs, they do not require just a single point. Theyrange from one point to 20 per level, and they have varying numbers of levelsas well. Along with this, the costs for each level increase (for example: 5,15, 30, 50, 75). As such, planning out which skills you’re going to get andwhen is important in order to maximize your efficiency out on the field. That’swhat we’re going to look at now!

Optimal AbilityLearning Order
What I want to cover here is the most important abilities. These arethe ones that will help you out while you’re out in the field. While all ofthem will help at some point or another, it is hard to argue against the factthat some are more useful than others. The listing below shows the mostimportant ones (in order), as well as why.
Supply Capacity – this is byfar the most important skill you can learn. Whether you are helping defend ortake structures, this helps by giving you more supply to use at once
Siege Bunker – this reduces thedamage you take from siege weapons, which is where a bulk of your incomingdamage comes from
Mercenary’s Bane – this reducesthe damage you take from enemy players, the second highest incoming damageyou’ll receive
Guard Killer – this increasesyour damage against guards, which helps kill them faster
Defense Against Guards – thisdecreases the damage you take from guards
Once these are learned, you are ready to see what else fits yourplay style. If you find that you man the flame rams a lot, go for the mastery.If you jump from one siege weapon to another, go with Siege Might. Basically atthis point you have already covered the main bases, so you are ready to findfillers to use up the rest of your points as you earn them. You can also,should you choose, throw Defense Against Guards (the last skill on the listabove) in to this area as well, depending on how often you get hit by the enemyguards.


Conclusion
The World Experience side of Guild Wars 2 can be a little confusingat first. There’s a lot going on with it, and following a great path isimportant to ensure you are contributing as much as you can. Along with this,just by following the path I have laid out, you even increase the speed atwhich you gain future ranks (and therefore also learn the other skills faster).The big thing here is to understand that the entire system is a supplement toyour normal game play. As such, you do not want to spend your time harping onranking up as fast as possible. Enjoy the game, and rank up as you play forfun. You will level up a lot faster that way, and you will gain much moreenjoyment from it!

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Tower of Nightmares – October 29th patch preview!

Posted ImageArenanet just posted information on the 29 October 2013 patch. Titled “tower of nightmares,” the patch focuses on Kessex Hills, and the new construction the Krait have been slaving away at for a while. The website only mentions the following: A toxic seed has been sown. Guarded by magic, fed with evil, it grows. Rewards for completing the meta-achievement include a Krait obelisk shard, which allows quartz to be charged in the home instances of characters, and allows a new skill point to be earned. The other rewards is a new, universal healing skill titled “antitoxin spray,” which heals a player and cures them of poison, torment, confusion, and a new condition titled toxin.

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Mad King, Bloody Prince, and Other Halloween Outfits

We’re one week in to the Halloween festivities—why not celebrate with some new Black Lion Trading Company costumes? Last year’s Witch and Mad King outfits are both making an appearance alongside the brand-new Bloody Prince and Executioner sets. Read on to learn more!
Mad King’s Outfit
Dress up as everyone’s favorite insane monarch for Halloween—or any other day of the year! This outfit comes complete with town clothes, a toy weapon for Costume Brawl, and horribly bad jokes.

New—Bloody Prince’s Outfit
Show your love of darkness—and your undying sense of fashion—with the stylish new Bloody Prince’s Outfit!

Witch’s Outfit
Transform into a classic witch or warlock with this Halloween standby, including the ability to fly on an enchanted broom, summon a feline familiar, and set out a cauldron to for your trick-or-treating friends!

New—Executioner’s Outfit
The new Executioner’s Outfit will turn you into everyone’s worst nightmare—as will the deadly axe you’ll be carrying into the Costume Brawl!

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GW2 Professions,Guardian

Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory.

MAIN HAND OFF HAND TWO-HANDED AQUATIC
Mace Focus Greatsword Spear
Scepter Shield Hammer Trident
Sword Torch Staff

Virtues

Guardians can elect to relinquish the benefits granted by the virtues and extend their protective power to nearby allies. This ability makes the guardian an excellent supportive fighter whether they are leading an assault or defending your party’s flanks.


  1. Justice

    The fire of Justice burns the enemies of guardians. With Justice, every fifth attack burns their opponents.


  2. Courage

    With Courage, guardians can shrug off even a mighty blow. Every 40 seconds this virtue is active, guardians are granted Aegis, which blocks the next incoming attack.


  3. Resolve

    Through Resolve, guardians passively regenerate health, allowing them to wade into the most dangerous situation and come out alive.

Special Skills

Guardians have a number of special skill types to choose from. Here are two skill types that typify the guardian:


  1. Spirit Weapons

    Guardians can summon spirit weapons to fight at their side for a limited time. Spirit weapons can be commanded to inflict a powerful attack before disappearing. For example, Hammer of Wisdom can be commanded to knock down an enemy before it vanishes.


  2. Shouts

    Guardians use shouts to aid allies or hinder enemies within earshot. Defensive shouts such as “Hold the Line!” grant protection and regeneration to nearby allies

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GW2 Professions,Mesmer

Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.

MAIN HAND OFF HAND TWO-HANDED AQUATIC
Scepter Pistol Greatsword Spear
Sword Sword Staff Trident
Focus
Torch

ILLUSIONS

Mesmers create illusions, replicas of themselves that attack their foes. Illusions are directed at a specific target and exist as long as that target is alive, or until they are destroyed. Mesmers can maintain up to three illusions at a time. There are two types of illusions: clones and phantasms.


  1. Clones

    Clones are illusions that look exactly like the caster. The mesmers’ weapons determine which clone skill they will have access to. For example, mesmers equipped with swords have the clone-summoning skill Illusionary Leap, which summons a clone at their location that then jumps forward toward the target.


  2. Phantasms

    Phantasms are illusions that look like transparent versions of the caster and carry their own illusionary weapons. Phantasms are more powerful than clones; they have more health and deal more damage. Again, the choice of weaponry determines the type of phantasm-summoning skill that mesmers can use. For example, mesmers equipped with staves can summon a phantasm that attacks its target and deals extra damage for each inflicted condition.


  3. Shattering

    Mesmers can shatter their illusions, destroying them to create a powerful secondary effect. For instance, Mind Wrack detonates all illusions, damaging opponents near them, while Distortion destroys all illusions and distorts the mesmers, allowing them to evade incoming attacks.

SPECIAL SPELL TYPES

In addition to creating illusions, mesmers have a range of special skill types at their disposal, such as Mantras and Glamour.


  1. Mantras

    This type of skill has two stages: activation and instant cast. The activation stage takes a relatively long time to cast but is then replaced by an instant-casting skill that mesmers can use in the heat of battle. Mantras are powerful because many can be charged up before battle and then used in the middle of another spell, without interrupting that spell. For example, mesmers wielding a greatsword could use Mantra of Pain, which provides an instant damage boost to their greatsword attacks.


  2. Glamour

    Glamours are enchantments that manipulate the fabric of reality around mesmers. For example, Veil is a wall that bestows invisibility upon any ally that passes through it.

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Your Most Interested Topic in Guild Wars 2

gw21

Recently ArenaNet spent some time discussing the concept of collaborative development with some of the community on rolling out a new process in which over a set time period they can discuss design philosophies behind the main components of Guild Wars 2. Today design director Chris Whitesideannounced the first part of the plan: to list the top three sections of this area of the game that you would like to discuss:

For example for PVE your list might be:
1: Living World
2: Roleplaying
3: Ascended items

gw22

ArenaNet will choose the number 1 topic in each area after a couple of days and then create the threads within the specific areas for players to discuss, brainstorm and share opinions on. If you have the topics that wanna discuss, head for the topic page to share your idea!

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GW2, how to distinguish between the players and NPCS!

When players do not move, you can hardly distinguish him is the player or NPC! So far I’ve used two methods:

  1. Look for a guild under their name
  2. Look for a class icon above their portrait                                                                            enter image description here   Method one doesn’t always work, however, because not everyone is in a guild. I thought that method two was foolproof until I came across this character with a warrior icon who was walking along a patrol path much like an NPC guard would.                                       enter image description here Is there a way to tell with certainty whether a character is a player or an NPC?
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New World vs World Map,Overflows!

A new map will be added to the existing WvW maps. Its major feature: Overflows.

Jon Peters, a game designer at ArenaNet, started off by saying that WvW was always something they wanted more players to be involved with, but that anything they do to bolster the population will result in the Achilles’ heel of WvW: the queue. The new map, Edge of the Mists, will help solve this problem by redirecting players until their queue is finished. While it is directed at solving the queue, players will also be able to join the new map directly through the same join map drop-down in the WvW window.

Players will see some of the familiar aspects of WvW on the Edge of the Mists, but there are a number of differences. First is that the Edge of the Mists will not affect the WvW score due to the map’s ability to create overflow versions of itself. It wouldn’t be very much fun to be losing because another world is able to create and fully capture multiple overflow instances of Edge of the Mists. Players, however, will still be able to earn WXP and achievement credit on this new map while playing with familiar WvW gameplay including tower objectives and siege warfare.

The biggest difference is the map itself, which exists above the Eternal Battleground map as a bunch of floating islands. These islands are where most of the fighting and objectives will take place, with bridges allowing players to navigate between, and underneath, islands.  Each island has a set theme including a giant snow fortress, ruined jungle temple and a desert bazaar.

The objectives themselves will also see some changes with different wall layouts and NPCs on each tower. Some of the towers will not even have the standard kill the tower lord to take control objective and will include new unique objectives. Since this map won’t directly affect the WvW score (though they are looking at ways for it to contribute to the battles on the other maps) it allows ArenaNet to play around more freely with the default WvW experience. If something on the Edge of the Mists becomes very popular, it is possible it will then be introduced into the Eternal Battleground or Borderland maps.

So when can players get their hands on this new map? November, for some at least. ArenaNet will launch the new map in a beta capacity that they expect will run through early next year. Unlike the beta rollouts for other systems like the LFG tool, this beta will require guilds to sign up and be invited to the beta. There doesn’t appear to be any criteria for guilds who wish to be invited, save that a non-English speaking guild needs to have at least one player able to collect and translate feedback into English so that ArenaNet can easily look over all the feedback. Following their new collaborative outlook, ArenaNet will work with the beta testers to help improve Edge of the Mists before its official launch next year.

Initially, the beta tests will start in limited, concentrated tests such as a single hour time slot where the map is open for players to join. Even after the map is launched, ArenaNet is looking to keep it more focused by having the map reset every day unlike the week long matches on the other WvW maps.

Can’t wait for that official launch next year to see what Edge of the Mists is all about? There will be no NDA on the Edge of the Mists beta, so even if you don’t get in you can see and hear all the action when the beta launches next month.

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