Some skill challenges are successfully completed by interaction with an object in Guild Wars 2

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Some skill challenges are successfully completed by interaction (called communion) with an object, whilst other skill challenges require a challenging, brutal fight to gain the precious additional skill point.

The skill challenge found on the Bloodtide Coast is located at Stormbluff Beacon, which is on Stormbluff Isle. This skill challenge is different as that the player tries to their hand at a little mini-game to earn their skill point. The skill challenge begins when the player interacts with Deputy Crackshot, who will direct them to a group of cannons.

The player has to fire the cannon at a hill dotted with giant targets and needs to hit three of the targets to complete the skill challenge. The player can move the cannon to the left or right and holds down the fire button to determine range. The power of the shot is shown on a bar that fills up as the player holds down the fire button. The longer the fire button is held, the farther the cannon will shoot.

Players shouldn’t have any problems with this skill challenge and it’s a nice change of pace from the normal skill challenge contests of either fighting or communing with an object. It can also be a good way to get a feel for how cannons (and by extension other siege weapons) function before putting them to work in World versus World.

The fight against the Broodmother isn’t horribly difficult in of itself, but the fight is complicated by two factors. The first is that the fight takes place underwater so many of your skills may not be usable during the fight. (No caltrops for my thief!) The other difficult factor is that there are a lot of river drakes in the area and they will aggro into the fight. My recommendation is to kill the hatchlings and the river drakes that join the fight, and then concentrate on bringing down the Broodmother.

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If you decide you want to reset your traits in Guild Wars 2

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If you decide you want to reset your traits you can do so at any time, but there will be a fee associated with doing so outside of structured PvP. In sPvP you can reset your traits directly in the trait window by clicking on the Refund Traits button. Please note that this can only be done between matches while in the Mists.

To refund your traits in PvE or WvW, you can do so in the following ways:Purchasing and using a trait manual;Paying a trainer 71 copper per point refunded.The amount listed above reflects the cost per point refunded during the beta, and is subject to change in the live game.

We will be updating this guide to reflect any changes once exact costs can be confirmed in the live game during the headstart weekend!You’ll also want to take note of the fact that your sPvP builds are stored separately from your normal PvE build. As such, resetting points in one game type will not directly impact the other.

This can be extremely useful since it allows you to “try before you buy” by traveling to the Mists, spend or reset trait points, and test the results on the static and AI controlled practice targets.To learn more about the specific trait lines for each profession, be sure to visit our Profession Guides portal for links to each of our core and advanced profession guides.

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In the short history of Guild Wars 2

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In the short history of Guild Wars 2 we have all been part of three monthly events: Shadow of the Mad King, Lost Shores, and Wintersday. I would say with few exceptions they have all been fantastic additions to the game. Nearly all of the content has been temporary, with the exception of a new world map in Southsun Cove and some sprinkling of jumping puzzles and mini dungeons.

There’s been a great deal of evolution in these projects. In some of my talks with ArenaNet it is clear that the same team is not working on each event. The team that did Halloween is different than the team that did Lost Shores. Halloween was honestly fantastic. It had not glaring weakness and the one time content was purely for fun. The one time pvp content was interesting, if shallow, and despite some frustrations with the clocktower I absolutely loved that content to death.

Being frank, the worst of the three events was the Lost Shores. I’m not sure if the lack of a holiday to theme the event around hurt the creation process, but it was very clear the Lost Shores event was half baked. The surrounding content and scavenger hunt was plagued with weird design. The finale was a complete cluster of player frustration with poor event design. I think we can all conclude that good event design is harder than good quest design. The real issue here was there were big rewards at stake for being there, and being there was a pain. We can all hope they don’t return to this model in the future.

Wintersday has been the first time I think some of their past lessons have set in for the live team. Everything has been leisurely paced with plenty of time at the end of the event to redo any and all of the content. This event has drug on a bit with no real reason for Tixx to still be there, but I’m glad he is. The Holidays are notoriously hard for people to get to their computer, and making sure everyone of the game’s players have time to get to all the event was a great design choice, and one I personally appreciated with my own travel plans.

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Award you with varying amounts of coin based on your character level in Guild Wars 2

Needed to train a skill that takes a lot of time, energy, and gold.A good skill to want some complementary skills and do not have much to learn.And Guild Wars 2 Gold related transactions.

The main form of currency in Guild Wars 2 is the traditional coin breakdown of gold, silver and copper. Most general PvE activities such as participation in dynamic events, completion of Renown objectives, completing Daily Achievements, or defeating certain creature types will award you with varying amounts of coin based on your character level, and the relative difficulty of the task.

Glory is a currency that is unique to structured PvP. You will be able to earn glory through participation in either hot-join or tournament matches, with the amount earned based partly on your personal contributions during a given match, and whether your team was the victor.

You can view how much glory you currently have by opening the Hero window [H] and clicking on the PvP tab. The amount of glory you have will be seen on the left side of the screen in this view as shown below:At present, the main items you can purchase with glory include a variety of Reward Chests.

And a unique type of Salvage Kit that is used specifically for breaking unwanted PvP items down into components that can then be used in the Mystic Forge. Glory Merchants can be found near the Asura Gates and training NPCs in the Heart of the Mists, the main PvP lobby. An example of the items they have for sale and the associated glory costs can be seen to the right (click to enlarge).

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There are out of the way areas of interest in Guild Wars 2

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There are many rewards for the intrepid explorers of the world of Tyria in Guild Wars 2. There are out of the way areas of interest that are hidden gems, but one of the main rewards for traveling through the game’s various zones is interacting with Vistas. When the player discovers a vista, they can interact with it and be rewarded with a short cinematic cutscene that proudly shows the breathtaking beauty of the surrounding area.

The vista in the Wayfarer Foothills is found at the Heart of the Bear point of interest, south of the Doldenvan Passage. The vista is found on top of a cliff on the western side of the river. Getting to the vista is easy as all you have to do is run up a cliff path on the western side of the river. Be aware that there are a number of eagle griffons in the area and you’ll have to deal with them to interact with the vista.

The vista in the Wayfarer Foothills is located on top of a building found at Snowlord’s Gate. To reach this vista, you’ll need to go up the path that lies to the east of Snowlord’s Gate that takes you up to the Heart of the Raven point of interest. From the cliff edge, jump over to the building that has the vista on top. You will then run/jump up beams of timber. When you get to the top of where the large pipe goes into the building, jump up from there to the roof and interact with the vista.

The vista in the Wayfarer Foothills likes in the area of Molensk and is found deep within the mine. The vista in this location is found on top of a giant pipe. The main difficulty here is having to fight through the denizens of the mine to get to the vista. To reach the vista, all you have to do is run up the pipe from the southeast. This pipe starts from the ground and goes up to another pipe that has the vista at the end of up. Just run up the first pipe and then down the second pipe to the vista and you’re done.

There you have it, my fellow adventurers, a complete guide to the vistas found in the Wayfarer Foothills. None of the vistas are difficult to reach, with the exception of having to fight your way to them. Still, being treated to some nice mini-movies in Guild Wars 2 (not to mention extra xp!) makes it all worthwhile. Just make sure you bundle up as it’s freakin’ cold throughout most of the zone!

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Dungeons represent some of the most challenging content available in Guild Wars 2

Overall, the vast majority of the skill challenges in Queensdale are not hard to get to and complete. The underwater location in the Godslost Swamp may provide some difficulty if you haven’t unlocked any of the attacks for your aquatic weapons outside of the base attack,while the centaur camp in the Taminn Foothills is difficult if you’re going it alone.And Guild Wars 2 Gold related transactions.

Dungeons represent some of the most challenging content available in Guild Wars 2. And while story mode tends to be much easier than the various explorable modes, you still won’t want to enter the dungeons unprepared. To help make your first runs go smoothly, we’ve compiled a collection of tips and important things to be aware of.

Most groups of enemies you’ll encounter in the dungeons will have a preferred kill order based on things like how much damage they can cause to your group, crowd control abilities, or whether they support their allies in some way. A good example here would be the Monks in Ascalonian Catacombs which should be considered high priority targets, followed by any Elementalists and Mesmers.

Some of this will boil down to a bit of trial and error to figure out which mobs should be taken down first, but some of the general MMO rules about defeating casters first do tend to apply here.When it comes to prioritizing targets, before you even begin a dungeon run you’ll want to assign or decide who should call targets for your party.

To call a target, once you have them personally targeted, press [Ctrl] + [T] and this will visibly flag that mob for your party members. From there, your teammates can press [T] to automatically assist on the same target.This not only makes it easier for all party members to know the exact kill order you’re aiming for, but by focusing fire on individual mobs most encounters will go much smoother.

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This will be important to keep in mind when forming groups in Guild Wars 2

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Before you can begin, you’ll first need to form a full group of five players. All party members will need to be located in Lion’s Arch within the same shard, though only the group leader will need to be physically present at the asura gate to enter the main Fractals of the Mists instance.

This will be important to keep in mind when forming groups, and you will likely see requests in /map chat for players with a minimum difficulty scale.Once your full group has entered the main Fractals of the Mists staging map, the Mistlock Observatory, you will have access to a standard merchant selling basics like salvage kits, a special merchant who accepts the new Fractal Relics currency, and a repair NPC.

In the center of this area is a blue portal. Once your party is ready to enter the dungeon, the party leader can enter this portal and then all members will be issued a Fractal Transit Query. As soon as all members hit the “Ready” button, you will immediately be transported to one of the fractals at random.

Unlike normal dungeons, groups will be taken to three random fractals per run, constituting a complete cycle. Once a given fractal is complete, a loot chest will spawn, and another Fractal Transit Query will be presented.Following the first and second fractal, you will be taken to another random fractal.

Upon completion of the third, you will be taken back to the Mistlock Observatory where you can access the vendors, make any needed repairs, or simply reenter the portal for another cycle of three fractals.Each fractal will take you roughly 15-30 minutes to complete. This will vary based on things like group coordination and difficulty scale.

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Ascended items can be crafted if you throw money at it in Guild Wars 2

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In many ways, I am actually fine with Ascended items. They add an extra layer of progression, pink is a good colour for an item and the Ascended back pieces (or better back pieces in general) were a much needed addition. However, my issue is the fact that Ascended items have only been added to Fractals of the Mists (which has many problems by itself) and are almost entirely lead by the luck of random drops.

Admittedly some Ascended items can be crafted if you throw money at it (mine cost me around 50g) but not all players have the luxury of such wealth and not all players are even fortunate enough to receive the Vial of Condensed Mist Essence. Luck would have it I received two from two enemies only seconds apart, other friends have not been so lucky and after hundreds of fractals have still to receive just one.

The fact that Fractals are the driving force behind Ascended items also ostracizes so much of the player base especially those who don’t enjoy dungeons and all their ‘perks’. The tedium of finding a group or the fact you have to complete three fractals to even progress through the agonizingly ill thought out difficulty system is enough to put many off. What is frustrating in all of this is the lack of consultation with the community or that Ascended items were even ready to be placed into the wider game world.

“Luck would have it I received two from two enemies only seconds apart, other friends have not been so lucky.”

If an item provides a statistical advantage and yet can only be obtained by one method (despite claims it will be rolled out to other areas of the game world) we really need to be asking ourselves whether it should have been put into the game, in its current form. While ArenaNet have certainly gone about (or are going about, in upcoming patches) alleviating some of my concerns above , I still believe that Ascended items add an unnecessary hurdle for players who flocked to Guild Wars 2 to avoid the gear grind.

The stepping stone to a legendary weapon, from exotic is huge and rightly so, but do we really need something in between this to appease the player base? My gut instinct tells me that Ascended items and their implementation is all about ArenaNet actually adding a subtle gear-treadmill to the game to encourage the player base to continue playing. The carrot-on-stick is a guaranteed method of snaring players in the long term which further ensures money is spent on the Black Lion Trading Company. In terms of bottom-line, that’s surely all ArenaNet’s paymasters care about.

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Having a renewable source nearby can help a lot in Guild Wars 2

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Likewise, supply is required to maintain a siege (to build siege weaponry), so having a renewable source nearby can help a lot.The same works in reverse. Defending siege camps can be the difference from a keep falling and a keep standing, especially Stonemist. PvE objectives can be the difference between a strong push and a stalemate.

Mercenary Camps require you to complete dynamic events in order to gain their “allegiance”. Many of these objectives can be soloed, although the larger the group, the faster it moves. Helping out with obtaining and maintaining mercenaries can make a major difference in both offense and defense, since the camps are constantly spawning fresh troops to move into battle.

There are two events, the first is the “gain the loyalty” event, in which you’ll need to kill enemies, ressurect allies, and more, easily soloable. The second is the “decrease their morale” event (when one world has their loyalty), which is a bit harder to complete solo and will need a small group. The borderlands have all of the mercenary camps in the middle.

To serve as a scout for your world, consider bringing a character that’s a high enough level to have access to numerous sources of the Swiftness boon. While high mobility builds won’t be optimal for combat, they can allow you to traverse the map quickly, and avoid combat when necessary.

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The starting zone for new charr characters in Guild Wars 2

The games are strung together by an event, in accordance with the development of the script, in the case of maintaining outline unchanged by the players free play.And Guild Wars 2 Gold related transactions.

You will know how many skill challenges are present in a zone by looking at the loading screen when you load into a zone.Plains of Ashford, the starting zone for new charr characters in Guild Wars 2, has a total of six skill challenge locations for the players to earn extra skill points. If the player successfully completes the skill challenge, they will be rewarded with an additional skill point.

The challenge is in close proximity to Ashford Forum as well, and can be found by simply exiting the outpost on the east side and then heading directly north. There you will find a post in the ground that you can interact with [F] that will initiate the challenge, though it’s possible that the enemy NPCs may already be spawned when you arrive.

This challenge can be handled by a duo or small group, but be warned that there are 4 enemy ghosts that you will need to defeat. Three of them will be normal level 10 ghosts, while the fourth is a Veteran mob named Captain Mattox who likes to use knockbacks often in combat. You’ll typically want to start by defeating the weaker enemies while dodging the captain’s attacks, before finally finishing him off.

The skill challenge will take you to the far southern edge of the map, and is located in a small cave on the southwestern end of Lake Adorea. You will need to fight your way past a few fire imps located outside of the cave entrance, but they can easily be handled by around level 10.

Nowadays, there are more and more people like play Guild Wars 2. And they want to challenge higher levels. Generally, you can make money through playing the more items and sell them, but it will take you more time. So they must buy some Guild Wars 2 items to help them.Which one is legit website to get Cheap GW2 Gold?

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